Windows 7

Saturday 5 September 2009 at 9/05/2009 11:40:00 am
2 fattest reasons why you should get Windows 7.
All images are taken under 1920x1080 HD resolution, I freaking hate the resize for Blogger.
P/S: I'm addicted to Energetic. =x

1. The Taskbar

The main attraction of Windows 7.
The taskbar is fully customizable, very user friendly and best part is, you can move everything and pin everything to it: your favourite games, your library, fraps and anything as long as it's an executable path. For example, on my taskbar I pinned my favourite games so that whenever I feel like getting some asses kicked, everything's just one click away and this in turn keeps the desktop free from chaotic icons which provide a better view of your background. You wouldn't want your sexy babe's background to be blocked by the stupid icons right? The main drawback is you might need a large screen to fit in all the tasks and pinned tasks, otherwise you'll be killing your own taskbar.

From the picture above, the Windows 7 has a built-in Windows Media Player 12, which is engineered to work seamlessly perfect and in coordination with the taskbar. Hover your mouse over the media player's task icon on the taskbar, a small preview will pop up showing basic functions of media player. To bring up the media player's window temporarily all you need is to hover your mouse over the preview. There, you'll have a mini screen and a full sized screen.

Not to mention the transparent aero personalization for your desktop, comes in tons of colours and transparency modes! You'll love it. =)

2. DirectX 11

Actually it's not really DirectX 11, it's actually DirectX 10.1 after it's predecessor DirectX 10 for Vista.

Extract from Wikipedia;
Microsoft unveiled Direct3D 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support, tessellation support, and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors. Direct3D 11 will run on Windows Vista, Windows 7, and all future Windows operating systems. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 will require Direct3D 11 supporting hardware. Microsoft has since released the Direct3D 11 Technical Preview. Direct3D 11 is a strict superset of Direct3D 10.1 - all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality. Microsoft have stated that Direct3D 11 is scheduled to be released to manufacturing in July 2009, with the retail release coming in October 2009.

You got to love it, after downloading my Crysis Warhead, I ran it on 1920x1080, no AA, Enthusiast (Very High) graphics and achieved an average of 20fps. (runs on 40fps on Gamer settings). Below are extracts from the game, showing improved effects of water, motion blur, lighting effects, ripples, crisp details, and much more.

























Crysis.

That's about it. =)

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